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Updated the warning. |
Changed to bug template, and added note about fix(es). |
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Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A {{f|RandomLoopDelay|100,300}} at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec. | Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A {{f|RandomLoopDelay|100,300}} at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec. | ||
{{ | {{bugs}} | ||
In vanilla Tiberian Sun, {{tt|RandomLoopDelay}} is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players. [[TS patches]] and [[Vinifera]] fix this. |
Latest revision as of 20:56, 30 January 2025
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Flag: | RandomLoopDelay |
File(s): | Art(md).ini |
Values: | Two Integers, separated by comma |
Default: | 0,0 |
Applicable to: | Animations |
Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.
Bugs/Side-Effects/Unexpected Limitations
In vanilla Tiberian Sun, RandomLoopDelay is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players. TS patches and Vinifera fix this.