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|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values=Unsigned integers | |values=Unsigned integers | ||
|default=0 | |default=0 | ||
|types= {{Categ|Animations}} | |types= {{Categ|Animations}} | ||
|ts=yes | |ts=yes | ||
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}} | }} | ||
The offset value of the final end frame index relative to the start frame. | |||
Since a current frame index higher than the end frame index will cause the animation to end immediately on the next frame, when {{tt|LoopCount}} is 0 or 1, only the frame corresponding to the index specified by {{tt|Start}} will be played and then it will end immediately; if {{tt|LoopCount}} is not 0 or 1, then when {{tt|LoopStart + 1}} > {{tt|Start + End}}, the animation will play from the {{tt|Start}} frame to the {{tt|LoopEnd}} frame and then from the {{tt|LoopStart}} frame to the frame specified by {{tt|Start + End}}, and in this case, a negative {{tt|End}} value is meaningful. | |||
== See Also== | == See Also== | ||
[[Start]] | |||
[[LoopCount]] | |||
[[LoopStart]] | |||
[[LoopEnd]] | |||
[[Animation Looping]] | [[Animation Looping]] |
Revision as of 10:59, 13 February 2025
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Flag: | End |
File(s): | Art(md).ini |
Values: | Unsigned integers |
Default: | 0 |
Applicable to: | Animations |
The offset value of the final end frame index relative to the start frame.
Since a current frame index higher than the end frame index will cause the animation to end immediately on the next frame, when LoopCount is 0 or 1, only the frame corresponding to the index specified by Start will be played and then it will end immediately; if LoopCount is not 0 or 1, then when LoopStart + 1 > Start + End, the animation will play from the Start frame to the LoopEnd frame and then from the LoopStart frame to the frame specified by Start + End, and in this case, a negative End value is meaningful.