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Crimsonum (talk | contribs)
Bug with Next anims
Crimsonum (talk | contribs)
Needs more investigation, not always reproducible | Undo revision 25352 by Crimsonum (talk)
Tag: Undo
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Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
{{bugs}}
At least in {{ts}} and {{fs}}, {{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th frame.

Revision as of 20:32, 24 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Start
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.