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Locomotor: Difference between revisions

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m redirect to plural form
 
cannot be the other way round
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#REDIRECT [[Locomotors]]
{{flag|name=Locomotor|values=Strings, see below|special=None|default=statue|games=TS, FS, RA2, YR}}
Locomotors handle the unit's movement and ensure the correct images are displayed in correct situations(walking, turning, firing, ...).
Here's a list of all locomotors that I know:
 
*<tt>{4A582741-9839-11d1-B709-00A024DDAFD1}</tt>
**Used by ground vehicles in [[VXL]] form.
*<tt>{4A582742-9839-11d1-B709-00A024DDAFD1}</tt>
**Used by [[hover]] vehicles (Robot Tank).
*<tt>{4A582744-9839-11d1-B709-00A024DDAFD1}</tt>
**Used by [[infantry]].
*<tt>{4A582746-9839-11d1-B709-00A024DDAFD1}</tt>
**Used by aircraft.
*<tt>{4A582747-9839-11d1-B709-00A024DDAFD1}</tt>
**Used by teleporting units and infantry.
*<tt>{55D141B8-DB94-11d1-AC98-006008055BB5}</tt>
**Used by ground vehicles in SHP form, eg Mechs, Terror Drones.
*<tt>{92612C46-F71F-11d1-AC9F-006008055BB5}</tt>
**Used by [[jumpjet]] units and [[infantry]].
*<tt>{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}</tt>
**Used by ships.
*<tt>{B7B49766-E576-11d3-9BD9-00104B972FE8}</tt>
*Used by [[spawned missiles]] (V3, Dreadnought, Boomer). Giving this to a buildable item from [[AircraftTypes]] will turn it into such a missile, and once targeted, it won't accept other orders, and hit the target kamikaze-style.
 
If you give the unit no locomotor at all, it'll teleport around using the Chrono locomotor.
In Yuri's Revenge, weapons can move their targets using these locomotors (the Magnetron uses the [[jumpjet]] one, for example). You can use any locomotor on your weapon by adding <tt>IsLocomotor=yes</tt> and <tt>Locomotor=[locomotor ID]</tt> to it's [[Warhead]]. However, other locomotors have some bugs:
 
*the chrono locomotor:
**after attacking the unit, the weapon won't retarget until manually ordered or the targeted unit is destroyed. Also, the victim will be frozen stiff after being moved, and will become easy prey for anything.
*Aircraft locomotor:
**the target will be 'stunned', and will ignore commands given to it. But it won't move anywhere. (Discovered by CKW)
*Infantry locomotor:
**ignored completely(infantry can NOT be affected by IsLocomotor=yes weapons).
 
[[Category:General_Editing_Information]]
[[Category:INI_Flags]]

Revision as of 14:31, 28 April 2005

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Locomotor
File(s): rules(md).ini
Values: Strings, see below
Special Values: None
Default: statue


Locomotors handle the unit's movement and ensure the correct images are displayed in correct situations(walking, turning, firing, ...). Here's a list of all locomotors that I know:

  • {4A582741-9839-11d1-B709-00A024DDAFD1}
    • Used by ground vehicles in VXL form.
  • {4A582742-9839-11d1-B709-00A024DDAFD1}
    • Used by hover vehicles (Robot Tank).
  • {4A582744-9839-11d1-B709-00A024DDAFD1}
  • {4A582746-9839-11d1-B709-00A024DDAFD1}
    • Used by aircraft.
  • {4A582747-9839-11d1-B709-00A024DDAFD1}
    • Used by teleporting units and infantry.
  • {55D141B8-DB94-11d1-AC98-006008055BB5}
    • Used by ground vehicles in SHP form, eg Mechs, Terror Drones.
  • {92612C46-F71F-11d1-AC9F-006008055BB5}
  • {2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
    • Used by ships.
  • {B7B49766-E576-11d3-9BD9-00104B972FE8}
  • Used by spawned missiles (V3, Dreadnought, Boomer). Giving this to a buildable item from AircraftTypes will turn it into such a missile, and once targeted, it won't accept other orders, and hit the target kamikaze-style.

If you give the unit no locomotor at all, it'll teleport around using the Chrono locomotor. In Yuri's Revenge, weapons can move their targets using these locomotors (the Magnetron uses the jumpjet one, for example). You can use any locomotor on your weapon by adding IsLocomotor=yes and Locomotor=[locomotor ID] to it's Warhead. However, other locomotors have some bugs:

  • the chrono locomotor:
    • after attacking the unit, the weapon won't retarget until manually ordered or the targeted unit is destroyed. Also, the victim will be frozen stiff after being moved, and will become easy prey for anything.
  • Aircraft locomotor:
    • the target will be 'stunned', and will ignore commands given to it. But it won't move anywhere. (Discovered by CKW)
  • Infantry locomotor:
    • ignored completely(infantry can NOT be affected by IsLocomotor=yes weapons).