VeteranRatio: Difference between revisions
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{{Flag | |||
|name=VeteranRatio | |||
|files=rules(md).ini | |||
|values=float | |||
|special=none | |||
|default=10(TS), 5(FS), 3(RA2/YR) | |||
|types=N/A | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier. | This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier. | ||
Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too. | Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too. | ||
==Example== | ==Example== | ||
The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. | The default setting for <tt>VeteranRatio</tt> is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. | ||
Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough. | Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough. | ||
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==Exceptions== | ==Exceptions== | ||
Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either. | Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either. | ||
[[Category:INI Flags]] | |||
[[Category:Rules(md).ini Flags]] |
Revision as of 05:39, 6 May 2006
Flag: | VeteranRatio |
File(s): | rules(md).ini |
Values: | float |
Special Values: | none |
Default: | 10(TS), 5(FS), 3(RA2/YR) |
Applicable to: | N/A |
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the Cost= values of objects and a straight multiplier. Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.
Example
The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.
As you'll surely recognize, this means two things:
- Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion
- Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 == $3600 == 36 Conscripts)
Exceptions
Objects flagged as DontScore=yes or Insignificant=yes do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.