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VeteranRatio: Difference between revisions

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{{Flag
|name=VeteranRatio
|files=rules(md).ini
|values=float
|special=none
|default=10(TS), 5(FS), 3(RA2/YR)
|types=N/A
|games=[[TS]], [[RA2]], [[YR]]
}}
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier.
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier.
Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.
Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.


==Example==
==Example==
The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100.
The default setting for <tt>VeteranRatio</tt> is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100.
Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.
Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.


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==Exceptions==
==Exceptions==
Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.
Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.
[[Category:INI Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 05:39, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranRatio
File(s): rules(md).ini
Values: float
Special Values: none
Default: 10(TS), 5(FS), 3(RA2/YR)
Applicable to: N/A


This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the Cost= values of objects and a straight multiplier. Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.

Example

The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.

As you'll surely recognize, this means two things:

  1. Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion
  2. Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 == $3600 == 36 Conscripts)

Exceptions

Objects flagged as DontScore=yes or Insignificant=yes do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.