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VeteranSpeed: Difference between revisions

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{{Flag
|name=VeteranSpeed
|files=rules(md).ini
|values=float
|special=none
|default=1.2
|types=N/A
|games=[[TS]], [[RA2]], [[YR]]
}}
This is a multiplier to the maximum speed a unit can achieve on it's own. It is applied every time an object gets promoted to a higher level.
This is a multiplier to the maximum speed a unit can achieve on it's own. It is applied every time an object gets promoted to a higher level.


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|}
|}
''For comparison: <tt>Speed=10</tt>, a Robot Tank, for example. A Harrier has <tt>Speed=14</tt>, and you'd still be a little faster than that on Elite level.''
''For comparison: <tt>Speed=10</tt>, a Robot Tank, for example. A Harrier has <tt>Speed=14</tt>, and you'd still be a little faster than that on Elite level.''
[[Category:INI Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 05:41, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSpeed
File(s): rules(md).ini
Values: float
Special Values: none
Default: 1.2
Applicable to: N/A


This is a multiplier to the maximum speed a unit can achieve on it's own. It is applied every time an object gets promoted to a higher level.

Example

Base Maximum Speed Multiplier Total Maximum Speed
Rookie 10 10
Veteran 10 x 1.2 12
Elite 10 x 1.2 x 1.2 14.4
4th Level 10 x 1.2 x 1.2 x 1.2 17.28

For comparison: Speed=10, a Robot Tank, for example. A Harrier has Speed=14, and you'd still be a little faster than that on Elite level.