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{{ | {{Flag | ||
|name=EMEffect | |||
|files=rules(md).ini | |||
|values=boolean (yes/no or true/false) | |||
|special=None | |||
|default=no | |||
|types=[[Warhead]]s | |||
|games=[[TS]], [[RockPatch|YR RP]] | |||
}} | |||
If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's [[Damage]] in this case will define the duration of the paralysis. Paralyzed objects display the <tt>[[EMPulseSparkles]]</tt> ([<tt>[[AudioVisual]]</tt>]) animation over them. | |||
The paralysis works exactly the same as the EMP Pulse in TS: | |||
* stops all <tt>[[VehicleTypes]]</tt>, | |||
* stops landed <tt>[[AircraftTypes]]</tt>, | |||
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>, | |||
* turns off <tt>[[Powered]]=yes</tt> buildings in range. |
Revision as of 08:19, 6 May 2006
Flag: | EMEffect |
File(s): | rules(md).ini |
Values: | boolean (yes/no or true/false) |
Special Values: | None |
Default: | no |
Applicable to: | Warheads |
If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them.
The paralysis works exactly the same as the EMP Pulse in TS:
- stops all VehicleTypes,
- stops landed AircraftTypes,
- stops Cyborg=yes InfantryTypes,
- turns off Powered=yes buildings in range.