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CellSpread: Difference between revisions
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Rewrite (note to self, CellInset was on this page too for some reason) |
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{{ | {{Flag | ||
|name=CellSpread | |||
|files={{Categ|Rules(md).ini}} | |||
|values=float | |||
|special=None | |||
|default=0 | |||
|types={{Categ|Warhead|Warheads}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
This flag defines the cell spread of the warhead, in other words, if you imagine the warhead impact point as the center of a circle, the <tt>CellSpread</tt> (measured in cells) would be the radius, and the circle would indicate the area that feels the impact of this warhead. See <tt>[[PercentAtMax]]</tt> for details on how the amount of damage is calculated. | |||
'''Note:''' setting this to values over 11 '''will''' cause [[Internal Error]]s when the warhead is supposed to detonate. |
Revision as of 10:48, 6 May 2006
Flag: | CellSpread |
File(s): | Rules(md).ini |
Values: | float |
Special Values: | None |
Default: | 0 |
Applicable to: | Warheads |
This flag defines the cell spread of the warhead, in other words, if you imagine the warhead impact point as the center of a circle, the CellSpread (measured in cells) would be the radius, and the circle would indicate the area that feels the impact of this warhead. See PercentAtMax for details on how the amount of damage is calculated.
Note: setting this to values over 11 will cause Internal Errors when the warhead is supposed to detonate.