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ShrapnelCount: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the number of times that the ShrapnelWeapon= will fire from the point of impact of the original weapon. Positive numbers specify exactly how many are fired, whilst using a negative number means that the number of shrapnel weapons fired is based on the Range= of the original weapon - for example, ShrapnelCount=-10 would fire (10 - ( Range= value in cells of original weapon)) further weapons.
|name=ShrapnelCount
|files={{Categ|Rules(md).ini}}
|values=Signed integers
|special=None
|default=0
|types={{Categ|Projectile|Projectiles}}
|games=[[RA2]], [[YR]]
}}
 
This flag sets the amount of <tt>[[ShrapnelWeapon]]=</tt> shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, <tt>ShrapnelCount=-8</tt> would fire <tt>8 - parent weapon's Range</tt> shots.

Revision as of 06:18, 7 May 2006

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Flag: ShrapnelCount
File(s): Rules(md).ini
Values: Signed integers
Special Values: None
Default: 0
Applicable to: Projectiles


This flag sets the amount of ShrapnelWeapon= shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, ShrapnelCount=-8 would fire 8 - parent weapon's Range shots.