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Proximity: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this projectile will explode when it actually reaches the target rather than impacting with it.
|name=Proximity
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Projectile|Projectiles}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
}}
 
If set, the projectile will detonate as soon as it reaches the same cell as the target, not necessarily the target itself.

Revision as of 06:44, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Proximity
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


If set, the projectile will detonate as soon as it reaches the same cell as the target, not necessarily the target itself.