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OccupyWeaponRange: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Since weapons are tied to the Occupant of a building in Yuri's Revenge (rather than the building itself a sin standard Red Alert 2),  this defines the weapon Range= when it is fired from inside a structure. This is the same for all weapons fired from inside a structure - you can't take the range from each weapon since if two different guys are inside, once the short range guy gets his turn then he'll make the building stop shooting.<br />
|name=OccupyWeaponRange
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=floats
|special=None
|default=5
|types={{Categ|CombatDamage}}
|games=[[YR]]
}}
 
Defines a global override to the weapons' <tt>[[Range]]=</tt> when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.
 
For more information, see [[garrison changes in YR]].

Revision as of 13:16, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OccupyWeaponRange
File(s): Rulesmd.ini
Values: floats
Special Values: None
Default: 5
Applicable to: CombatDamage


Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.

For more information, see garrison changes in YR.