ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FlamingInfantry: Difference between revisions
Jump to navigation
Jump to search
Rewrite |
m +TS |
||
Line 6: | Line 6: | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|games=[[RA2]], [[YR]] | |games=[[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=4</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. | Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=4</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. |
Revision as of 05:54, 8 May 2006
Flag: | FlamingInfantry |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=4 kills an InfantryType without NotHuman=yes.