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DominatorFireAtPercentage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
When the DominatorFirstAnim= fired by a Super Weapon with Type=PsychicDominator has displayed this percentage of its frames, the actual effect is fired. <br />
|name=DominatorFireAtPercentage
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values=integers
|special=None
|default=null
|types={{Categ|General}}
|games=[[YR]]
}}
 
When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is fired, the animation defined in <tt>[[DominatorFirstAnim]]=</tt> is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by <tt>[[DominatorWarhead]]</tt>) fires.
 
'''Note:''' This flag takes an integer value, and appends a percent sign to it internally, do '''not''' specify a float/percentage value here.

Revision as of 06:21, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorFireAtPercentage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: null
Applicable to: General


When a Super Weapon with Type=PsychicDominator is fired, the animation defined in DominatorFirstAnim= is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by DominatorWarhead) fires.

Note: This flag takes an integer value, and appends a percent sign to it internally, do not specify a float/percentage value here.