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DominatorFireAtPercentage: Difference between revisions
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{{ | {{Flag | ||
When | |name=DominatorFireAtPercentage | ||
|files={{Categ|Rules(md).ini}} | |||
|values=integers | |||
|special=None | |||
|default=null | |||
|types={{Categ|General}} | |||
|games=[[YR]] | |||
}} | |||
When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is fired, the animation defined in <tt>[[DominatorFirstAnim]]=</tt> is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by <tt>[[DominatorWarhead]]</tt>) fires. | |||
'''Note:''' This flag takes an integer value, and appends a percent sign to it internally, do '''not''' specify a float/percentage value here. |
Revision as of 06:21, 8 May 2006
Flag: | DominatorFireAtPercentage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | null |
Applicable to: | General |
When a Super Weapon with Type=PsychicDominator is fired, the animation defined in DominatorFirstAnim= is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by DominatorWarhead) fires.
Note: This flag takes an integer value, and appends a percent sign to it internally, do not specify a float/percentage value here.