ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "BarrelDebris"
From ModEnc
(Rewrite) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Lists | + | |name=BarrelDebris |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Strings (names of VoxelAnims) | ||
+ | |special=None | ||
+ | |default=null | ||
+ | |types={{FlagMoved|TS/RA2}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Lists [[VoxelAnims]] that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless. |
Revision as of 11:54, 8 May 2006
Flag: | BarrelDebris |
File(s): | Rules(md).ini |
Values: | Strings (names of VoxelAnims) |
Special Values: | None |
Default: | null |
Applicable to: | AudioVisual (TS/RA2) , General (YR) |
Lists VoxelAnims that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.