ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ArmorUnitsMult: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
[France] | [France] | ||
ArmorUnitsMult=.5 | ArmorUnitsMult=1.5 | ||
This would multiply the armor of all units owned by France by .5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[VehicleTypes]] heading, '''not''' [[InfantryTypes]] or [[AircraftTypes]]. | This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[VehicleTypes]] heading, '''not''' [[InfantryTypes]] or [[AircraftTypes]]. | ||
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%). | The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | ||
[[Category:Rules(md).ini Flags]] | [[Category:Rules(md).ini Flags]] |
Revision as of 19:51, 1 June 2006
Flag: | ArmorUnitsMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | None |
Default: | None |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all units and ships owned by the respective house will be multiplied. For example,
[France] ArmorUnitsMult=1.5
This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the VehicleTypes heading, not InfantryTypes or AircraftTypes.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).