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BridgeStrength: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the strength of bridges as they are not [BuildingTypes]. Smaller values here make the bridges easier to destroy.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=None
|default=0 ?
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.

Revision as of 07:33, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Template:TTL and this much Template:TTL for damage calculation purposes, i.e. after taking this much damage, they will explode.