ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Bullets

From ModEnc
Revision as of 07:40, 20 July 2008 by DCoder (talk | contribs) (fsdsgfh... categ existence broke the magic of categ)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bullets
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: Warheads


In Red Alert 2

If set, an InfantryType wielding a weapon with this warhead uses Tip:MachineGun as its IFV name, instead of following the normal naming rules.

In Yuri's Revenge

Logic related to Bullets, as a whole or in part, is obsolete in Yuri's Revenge.

This flag is parsed, but has absolutely no effect.