ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Naval

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Naval
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes, VehicleTypes


On BuildingTypes

If set to yes, this flag forces a Factory=UnitType to only build VehicleTypes with a corresponding Naval=yes flag set.

This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory.

On VehicleTypes

Determines which factory the specified vehicle is produced.

Additionally, Naval=yes invokes NavalTargeting logic.