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HSBuilding
Flag: | HSBuilding |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: BuildingTypes) |
Default: | none |
Applicable to: | SpecialWeapons |
List of structures that the unit assigned as HunterSeeker=yes will emerge from when spawned by a Super Weapon with Type=HunterSeeker. The structures should be from the list of [BuildingTypes] and be defined as per all other structures.
The first building whose type is contained in the list will launch a Hunter Seeker unit defined by either GDIHunterSeeker= or NodHunterSeeker=, depending on the firing player's side.
The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.