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HunterSeeker
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| Flag: | HunterSeeker |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Determines if this unit is a Hunter Seeker droid.
Notes
- Hunter Seekers will never fire their weapons because the target is always considered out of range, and they will not turn around either. Although their turret will still face the target (if any), and they will still approach the target unit when the distance to the target exceeds their weapon's range.
- This will not disable the function of C4=yes.
- Hunter Seekers are never affected by Ion Storms.
- This tag will make units with the fly locomotor use HunterSeekerDescendProximity, HunterSeekerDetonateProximity, HunterSeekerEmergeSpeed, HunterSeekerAscentSpeed, and HunterSeekerDescentSpeed.
- The unit will follow its target and damage target and itself[1] using the primary weapon[2] when the Hunter Seeker comes closer than HunterSeekerDetonateProximity.
A VehicleType with Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} (Fly) created from the HSBuilding via a Type=HunterSeeker superweapon will behave like a Hunter Seeker regardless of whether it has HunterSeeker=yes or not.
- If there is no HunterSeeker=yes which causes the damage dealt by this unit to the target also affects itself and preventing this unit from firing, then it will initially use Hunter Seeker behavior to select a target across the entire map, approach it, and continue firing after entering weapon range, rather than only dealing damage when the distance to the target reaches the value in centimeters specified by HunterSeekerDetonateProximity.
Bugs/Side-Effects/Unexpected Limitations
For AircraftTypes with HunterSeeker=yes, the Move action is disabled. Even when a move command is received, it can only change altitude vertically but cannot move horizontally. It can only approach the target position via an Attack command.
Footnotes
- ↑ In Tiberian Sun, the Hunter-Seeker Droid effectively ensures the destruction of its target by setting a huge value for the Damage of its weapon named [SuicideBomb] to ensure the destruction of the target, while simultaneously ensuring its own destruction through this property granted by HunterSeeker=yes, thereby accomplishing the so-called 'Suicide'.
- ↑ As mentioned in the first point, the primary weapon is not actually fired; only its Damage and Warhead are used to deliver the damage.
See Also
- Suicide
- HunterSeeker.Ignore (Ares Only)
