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HunterSeeker

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HunterSeeker
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes,BuildingTypes


Can be set to yes or no and determines if this unit is a Hunter Seeker.

This tag will make units with the fly locomotor use HunterSeekerDescendProximity, HunterSeekerDetonateProximity, HunterSeekerEmergeSpeed, HunterSeekerAscentSpeed, and HunterSeekerDescentSpeed. The unit will follow its target and damage it using the primary weapon when the Hunter Seeker comes closer than HunterSeekerDetonateProximity. The primary weapon is not actually fired; only its Damage and Warhead are used to deliver the damage.

Hunter Seekers will never fire their weapons because the target is always considered out of range. Hunter Seekers are never affected by Ion Storms.

It appears that this logic is at least partly residual from Tiberian Sun, although it has a slightly different effect. This tag was not valid on a unit (even though it was present) in Tiberian Sun, although in Red Alert 2 you can put it on a unit as a special case - provided that unit has a weapon, this tag will make it follow the target around (although the weapon itself will not actually fire).
In Yuri's Revenge this tag is parsed, but none of the effects above are triggered. Rather is it used to deactivate certain features related to movement or firing.

Note

InfantryTypes with the tag C4=yes can still destroy buildings.

Bugs/Side-Effects/Unexpected Limitations

  • This tag makes when selling construction yard You won't get an engineer. but got the starting soldiers of that side instead.
  • Using this tag with AircraftTypes will cause AircraftTypes to fly abnormally. Ordering AircraftTypes to attack This will make AircraftTypes able to fly again.