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BarrelParticle
Flag: | BarrelParticle |
File(s): | Rules(md).ini |
Values: | Strings (names of ParticleSystems) |
Special Values: | None |
Default: | null |
Applicable to: | AudioVisual (TS/RA2) , General (YR) |
Specifies a ParticleSystem that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.