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ChronoBeam

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Revision as of 06:11, 8 May 2006 by DCoder (talk | contribs) (Rewrite)
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Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.