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ChronoBeam
Flag: | ChronoBeam |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.