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Revision as of 00:26, 9 April 2008 by Vinifera7 (talk | contribs) (Template Updated)
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Flag: IsPowered
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing BuildingType drains power or not.