ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AlternateFLHX

From ModEnc
Revision as of 09:15, 15 August 2006 by DCoder (talk | contribs) (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateFLHX
File(s): Art(md).ini
Values: three comma-separated signed integers
Special Values: None
Default: 0,0,0
Applicable to: VehicleTypes, AircraftTypes?


Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of Template:TTL objects, or mind control lines from Template:TTL weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.