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Tiberium (INI flag)
Warheads
Flag: | Tiberium |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | ? |
Applicable to: | Warheads |
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.
[Powerups]
Flag: | Tiberium |
File(s): | Rules(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Default: | ? |
Applicable to: | [Powerups] |
Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [Powerups] for description and format.
Random Map Generator
Flag: | Tiberium |
File(s): | RMG(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | Random Map Generator |
Determines the default amount of Tiberium/Ore on random maps. Possible values are:
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Meaning | Low | Medium | High | Extreme |
OverlayTypes
Flag: | Tiberium |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | OverlayTypes |
If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType Armor=wood.