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Ranged

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Revision as of 00:58, 10 May 2014 by AlexB (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ranged
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles

Logic related to Ranged, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This tag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in Red Alert, but its effects are not known.

Red Alert

The following information has not yet been verified. If you can contribute, please do so.

At least in Red Alert 3.03 Ranged seems only be used for considering a projectile inaccurate (see Inaccurate). Apparently it is not used for detonating projectiles in air and all projectiles should explode after 255 frames regardless of the value of this tag.

Firestorm

Whether a projectile can run out of fuel and detonate in mid air before reaching its target. Only if a projectile is Ranged=yes the ProjectileRange value on the weapon is respected.

Tiberian Sun, Red Alert 2 and Yuri's Revenge

Tiberian Sun, Red Alert 2 and Yuri's Revenge read Ranged but apparently do not use the value.