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  • In all {{Ini|Rules}} based C&Cs, <tt>Warhead</tt> defines a Warhead that this [[We
    3 KB (441 words) - 20:55, 25 May 2019
  • ...those which have a positive {{f|ROT|link}} value) can follow their targets all over the map, unless they are tagged as {{f|Ranged|link}}.
    3 KB (481 words) - 05:26, 21 September 2024
  • ...AI builds each building including defenses and things like sending SHK to all TESLA thanks to different building IDs. ...e list the power plants that are built by the AI when it needs more power (All powerplants AI builds are this, except first one). It is a good idea to set
    17 KB (2,462 words) - 12:37, 25 December 2020
  • All cheat codes must be entered in main menu screen.<br> ...ble for the {{Tt|SYNC*.txt}} file writing, which are created by default in all multiplay games).
    6 KB (1,045 words) - 16:27, 18 July 2024
  • ...st of Strings (BuildingTypes)|default=empty string (no BuildingType)|types=All unit types (Infantry/Vehicle/Building/Aircraft)|ra2=yes|yr=yes|rp=yes}}
    2 KB (286 words) - 15:53, 26 September 2024
  • |style="background:#78f078;"|'''No lag at all'''. "Tiled" lights cause lag when placing them down, overlapping, destroyin Using an alpha image is fairly easy: First of all, you need the actual image. Create it, turn it into an SHP, and store it yo
    6 KB (863 words) - 10:58, 22 April 2020
  • Now, many modders get confused by all those radii, angles and stuff. Well, it's easy to comprehend, if you know w
    4 KB (679 words) - 14:06, 14 September 2020
  • All values are case-insensitive. Any other values will simply be ignored and th ...}} grid illustration]] <code>3x3REFINERY</code> is an unusual shape. While all other foundation values are rectangles, this one has an empty cell in the c
    6 KB (828 words) - 09:05, 14 February 2023
  • ThreatPosed=10 ; This value MUST be 0 for all building addons ThreatPosed=15 ; This value MUST be 0 for all building addons
    3 KB (427 words) - 09:18, 27 November 2009
  • Now for test give them some of their own units all must have the owner test and test only,the same applies for naval. You will ThreatPosed=10 ; This value MUST be 0 for all building addons
    7 KB (1,088 words) - 09:47, 27 November 2009
  • ...are cached while loading the game, and used ingame for whatever reason. ''All .[[SHP|shp]] format animations used ingame'' '''must''' ''be defined in thi ...screwed up the list enumeration at #209 by including new entries there. So all animations after that point have shifted +4 positions further down the list
    28 KB (3,392 words) - 09:24, 27 November 2009
  • ...the turret/barrel of that voxel also assume the same point as 0,0,0. Thus, all three parts of the unit have the same axes of rotation. The Z axis of rotat Voxel bounds are useful for shrinking the unit in any, or all, directions as well. It is an excellent way to make slight size adjustments
    5 KB (856 words) - 12:44, 8 December 2018
  • ...]=yes</tt> / <tt>[[FlakScatter]]=yes</tt>, though this might hold true for all projectiles with a ROT greater than 0 and Inaccurate or FlakScatter (needs
    3 KB (560 words) - 17:36, 22 July 2024
  • ...e [[MinDebris]] [[MaxDebris]] [[DebrisTypes]] [[DebrisMaximums]] including all other related tags.
    2 KB (383 words) - 14:08, 16 September 2024
  • ...its, like Hover Craft and Robot Tanks or even the TS GDI APC, to dock with all {{f|UnitRepair|yes|link}} buildings for repairs, regardless if it's land-ba
    4 KB (631 words) - 07:51, 2 January 2023
  • All available SpeedTypes:
    2 KB (271 words) - 07:47, 27 June 2024
  • ...d their AI Editor, this can cause a lot of problems for modders that write all their scripts by hand.
    35 KB (3,846 words) - 00:35, 16 August 2019
  • ...th. In effect, this means that upgrades do not require a Strength value at all, as they cannot be independently damaged anyway.
    6 KB (893 words) - 06:27, 20 July 2024
  • ...an you try and reproduce the same IE in 1.001 and submit a full except? It all helps. ''//[[User:DCoder|DCoder]] 06:13, 11 August 2008 (UTC)'' :Aircraft does not support SHP images at all. You have to use a voxel. [[User:AlexB|AlexB]] 18:41, 30 January 2012 (CET)
    9 KB (1,471 words) - 12:27, 26 July 2022
  • ...the player performs a certain task; e.g. has destroyed X unit, or captured all X buildings. These triggers are what lets the player actually complete a mi ...ete a mission, or as the case my be, fail it if a certain "protect this at all costs" object is destroyed.
    23 KB (3,424 words) - 13:11, 25 August 2020

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