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InfDeath

From ModEnc
Revision as of 13:36, 16 February 2007 by DCoder (talk | contribs) (Removing the section pointers since they differ depending on the game ([AudioVisual] for TS/RA2, [General] for YR), and the flags' pages have the correct info. Updated template, extended game list)
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Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without Template:TTL is killed by this Warhead.

Note: Template:TTL, if defined on an InfantryType, will override any other death animations.

InfDeath Valid in Animation
RA/CS/AM TS/FS RA2 YR
0 null
1 In RA, CS and AM, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 In RA, CS and AM, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 In RA, CS and AM, flying death (armor piercing), afterwards, Template:TTL
4 In RA, CS and AM, burn death (flames), afterwards, Template:TTL
5 In RA, CS and AM, electro death, afterwards, second animation (#1) from [Animations]
6 Template:TTL
7 Template:TTL
8 Template:TTL
9 Template:TTL
10 Template:TTL