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High
Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
It has been superseded by SubjectToWalls= in RA2/YR.
If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.