ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BaseNormal

From ModEnc
Revision as of 22:00, 14 April 2008 by Renegade (talk | contribs) (Rewrite, previous seemed overly complicated/condescending.)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


BaseNormal controls whether or not you will be allowed to build adjacent to this BuildingType, assuming you own it.

Inconsistencies in YR

Apparently, the developers forgot to add BaseNormal=no to some BuildingTypes that should not have had the default yes. Most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP) - both of them expand the player's build area, while neither the Tesla Coil nor the Prism Tower does. This was correcteded in the UMP.

See also