As a concept
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the object - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
For [CombatDamage]
Specifies the default death weapon↑ to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon (see Template:TTL for how this may be determined) and has not specified its own DeathWeapon↓.
For TechnoTypes
Specifies the death weapon↑ to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method↑ for determing the death weapon↑ to use.
See Also