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AICaptureLowMoney
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Flag: | AICaptureLowMoney |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | General |
This flag determines the priority the AI will place missions for mind controlled units when it is low on money. The AI is defined as being low on money whenever its credits are below the value in the Template:TTL flag.
This flag contains four values, each representing a mission. In order from left to right they are: "Add to Capturer's Team", "Send to Grinder", "Send to Bio Reactor", "Send to Hunt."
As this flag is a list of percentages, the total of the four values should add up to 100. Do not include percentage signs on the numbers.
Mission | What happens |
---|---|
Add to Capturer's Team | The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType. |
Send to Grinder | The unit is sent to a Grinder structure and destroyed. Only works if the computer actually has a Grinder. |
Send to Bio Reactor | The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. |
Send to Hunt | If in doubt, the AI will just tell the unit to charge at the enemy and attack. |