ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
RandomLoopDelay
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | RandomLoopDelay |
File(s): | Art(md).ini |
Values: | Two Integers, separated by comma |
Default: | 0,0 |
Applicable to: | Animations |
Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.
Bugs/Side-Effects/Unexpected Limitations
In vanilla Tiberian Sun, RandomLoopDelay is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players. TS patches and Vinifera fix this.