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ButtonList

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Revision as of 17:32, 9 May 2005 by Renegade (talk | contribs)
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Flag: ButtonList
File(s): rules(md).ini
Values: AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect
Special Values: x
Default: None


ButtonList= is the only flag used in ui(md).ini, and, in turn, is only used in it. It can be used in ui(md)'s two only sections, [AdvancedCommandBar] and [MultiplayerAdvancedCommandBar], and controls, as the sections' names suggest, what buttons appear in the Advanced Command Bar in both single and Multiplayer. Legal values for it are:

Value What does the Button do? Hotkey
AttackMove The unit selected will fire upon enemy objects whilst moving towards it's destination. [Ctrl]+[Shit]+Left Click
AutoDeploy Marked "Currently unsupported."; if it worked, the unit would auto-deploy when necessary. None
Beacon Used for placing beacons in Multiplayer; can be added to the Single Player list, but, even if it works, is pretty useless there. B
Cheer All of your units cheer. C
Deploy Orders the unit to deploy itself. D
Guard Orders the unit to guard the area. G
PlanningMode Turns the Waypoint Planning Mode on and off (other than with the hotkey, which you have to hold during the planning). Z
Stop Orders the unit to stop. S
Team01 Selects Team 1. 1
Team02 Selects Team 2. 2
Team03 Selects Team 3. 3
TypeSelect Selects all units of the same type on the screen (or globally, if hit two times). T

In addition, "x" is possible as a value. It leaves that space on the Command Bar empty. This is useful to seperate certain groups of buttons from each other.