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High

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Flag: High
File(s): rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


Logic related to High, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.

It has been superseded by SubjectToWalls= in RA2/YR.