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FillSilos

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FillSilos
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Basic


Flag which can be set to 'yes' or 'no' which determines if the players' starting credits are in Ore Silo's or not. The effect of this is that should the player lose the silo's, he will lose any credits they hold. If this flag is set to no, the credits are stored 'in limbo' and loss of silo's or refineries will not mean loss of these credits. This is mainly set to 'no' to allow the facility where credits are carried over from one mission to the next. Has no effect if the player starts with no credits.


NOTE: this is probably useless in Red Alert 2 as the need for Ore Silo' s has all but been removed, although with clever editing of the RULES and ART files you could re-enable their use. It is speculated however that this tag applies to refineries rather than silos.