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Difference between revisions of "AA"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name=AA | |
+ | |files=rules(md).ini | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types=Projectiles | ||
+ | |games=RA, TS/FS, RA2/YR | ||
+ | }} | ||
+ | This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them. | ||
+ | |||
+ | |||
+ | '''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | ||
+ | In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. | ||
+ | |||
+ | [[Category:Rules(md).ini Flags]] | ||
+ | [[Category:Projectile Flags]] | ||
+ | [[Category:General Editing Information]] |
Revision as of 01:25, 7 May 2006
Flag: | AA |
File(s): | rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.