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Difference between revisions of "AIAutoDeployFrameDelay"

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(De-whos-its.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
The number of frames that the AI will wait to deploy its GI's that are in guard mode so that they don't bounce up and down. Listed by difficulty level, Brutal, Medium, Easy.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|unsigned integers|One for each difficulty level}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy.

Latest revision as of 18:43, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIAutoDeployFrameDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: One for each difficulty level)
Applicable to: General


The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy.