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Difference between revisions of "AISuperDefenseProbability"

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{{DeeZireInclusion}}<br />
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{{Flag
When a Super Weapon is targeted AISuperDefenseDistance= cells away and it has AIDefendAgainst=yes set, this is the percentage chance that the AI will use its Super Weapon with Type=ForceShield to defend against it.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|unsigned integers}}
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|yr=yes
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|rp=yes
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}}Whenever a super weapon is targeted within the AI's {{TTL|AISuperDefenseDistance}}, and the super weapon has {{TTL|AIDefendAgainst|yes}}, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with {{TTL|Type|ForceShield}} in order to defend against it.
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Ordered by difficulty - Brutal, Medium, Easy.

Revision as of 00:02, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AISuperDefenseProbability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever a super weapon is targeted within the AI's Template:TTL, and the super weapon has Template:TTL, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with Template:TTL in order to defend against it. Ordered by difficulty - Brutal, Medium, Easy.