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Difference between revisions of "AISuperDefenseProbability"

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(Dedeezirified.)
m (Replacing Template:TTL with Template:F.)
 
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|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
}}Whenever a super weapon is targeted within the AI's {{TTL|AISuperDefenseDistance}}, and the super weapon has {{TTL|AIDefendAgainst|yes}}, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with {{TTL|Type|ForceShield}} in order to defend against it.
+
}}Whenever a super weapon is targeted within the AI's {{f|AISuperDefenseDistance|link}}, and the super weapon has {{f|AIDefendAgainst|yes|link}}, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with {{f|Type|ForceShield|link}} in order to defend against it.
  
 
Ordered by difficulty - Brutal, Medium, Easy.
 
Ordered by difficulty - Brutal, Medium, Easy.

Latest revision as of 09:16, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AISuperDefenseProbability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever a super weapon is targeted within the AI's AISuperDefenseDistance, and the super weapon has AIDefendAgainst=yes, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with Type=ForceShield in order to defend against it. Ordered by difficulty - Brutal, Medium, Easy.