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Difference between revisions of "AccelerationFactor"

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(Dedeezirified.)
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{{DeeZireInclusion}}<br />
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{{Flag
Percentage multiple over-ride (increase) to apply to the object's Speed= if it has begun to move.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
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|values={{values|Percentages}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This tag is the percentage increase to apply to a unit's {{TTL|Speed}} after it begins to move. Basically, this controls how fast the unit accelerates.

Revision as of 17:10, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Template:TTL after it begins to move. Basically, this controls how fast the unit accelerates.