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Difference between revisions of "AddPlanningModeCommandSound"

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(Dedeezirifying.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the sound to make when a player adds a waypoint to the waypoint path when in waypoint mode and can be any sound as defined in the SOUND.INI file.
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|name={{PAGENAME}}
 +
|files={{Categ|ini=rules}}
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|types={{Categ|AudioVisual}}
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|values={{values|strings}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode.

Latest revision as of 17:46, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AddPlanningModeCommandSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: AudioVisual


This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode.