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Difference between revisions of "AffectsAllies"

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(Dedeezirified.)
(Correcting as per executable (If you actually tested this in game and my changes are wrong, feel free to correct them))
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|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
}}This flag is part of the psychic weapons system. It controls whether a warhead with {{TTL|PsychicDamage|yes}} can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected, but any enemies will (provided of course that they are not {{TTL|ImmuneToPsionicWeapons|yes}}).
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This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{TTL|DamageReducesReadiness|yes}} or {{TTL|Sonic|yes}} will affect them still. <!-- do we need an actual list of which will and which won't? -->

Revision as of 19:23, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as Template:TTL or Template:TTL will affect them still.