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Difference between revisions of "AirstrikeAttackVoice"

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(Touching up)
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=Sound Entry
+
|values={{Values|string|Sound Entries}}
|default=?
+
|default=<none>
 
|types={{Categ|AudioVisual}} (YR)
 
|types={{Categ|AudioVisual}} (YR)
 
|yr=yes
 
|yr=yes
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}}
 
}}
  
Specifies any valid sound to play when a weapon with a warhead that has {{TTL|Airstrike|yes}} attached to it.
+
Specifies any valid sound to play when a weapon with a warhead that has {{TTL|Airstrike|yes}} attached to it is fired.
  
 
== Limitations ==
 
== Limitations ==
 
Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.
 
Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.

Revision as of 22:25, 1 January 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAttackVoice
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: AudioVisual (YR)


Specifies any valid sound to play when a weapon with a warhead that has Template:TTL attached to it is fired.

Limitations

Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.