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Difference between revisions of "AltImage"

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(For the love of all things holy... use the flag template when you edit a DZ page!)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun and it is not known if the logic can work in Red Alert 2.
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|VehicleTypes}}
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|values={{values|strings}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2obsolete=yes
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|}}
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This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the {{f|Animations|link}} list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun.
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{{NeedsTesting}}
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It is not known if the logic can work in Red Alert 2.

Latest revision as of 14:14, 28 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AltImage
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: VehicleTypes

Cc cnrdelete-all.pngLogic related to AltImage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the Animations list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun.

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

It is not known if the logic can work in Red Alert 2.