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Difference between revisions of "AreaFire"

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{{DeeZireInclusion}}<br />
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{{flag
Can be set to 'yes' or 'no' and specifies whether or not the weapon is fired at the cell currently occupied by the firer and does damage in a radius around it. This is used for the 'deploy' type weapons such as the Desolator. NOTE: due to this logic, this only works on Secondary= weapons whose function requires the unit to deploy.
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|values={{values|Boolean}}
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|default=No
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|types={{Categ|Weapon|Weapons}}
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|ra2=yes
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|yr=yes
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|rp=yes}}
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Setting this tag to "yes" causes the weapon to be fired at the cell currently occupied by the firer, instead of trying to approach the target and detonating there.
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Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all.

Revision as of 14:50, 14 May 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AreaFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Setting this tag to "yes" causes the weapon to be fired at the cell currently occupied by the firer, instead of trying to approach the target and detonating there.

Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all.