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Difference between revisions of "ArmorUnitsMult"

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m (Added NeedTesting)
(Added Armor Multipliers)
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This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[VehicleTypes]] heading, '''not''' [[InfantryTypes]] or [[AircraftTypes]].
 
This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[VehicleTypes]] heading, '''not''' [[InfantryTypes]] or [[AircraftTypes]].
  
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
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The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).  
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== See Also ==
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*[[Armor Multipliers]]
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{{NeedTesting}}
 
{{NeedTesting}}
 
It is not known what is the relation between this setting and {{Tt|[[Armor#In Difficulty|Armor]]}} set under the {{TTL|Difficulty}} sections.
 
It is not known what is the relation between this setting and {{Tt|[[Armor#In Difficulty|Armor]]}} set under the {{TTL|Difficulty}} sections.

Revision as of 11:57, 10 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorUnitsMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: 1.0
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all units and ships owned by the respective house will be multiplied. For example,

[France]
ArmorUnitsMult=1.5

This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the VehicleTypes heading, not InfantryTypes or AircraftTypes.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).

See Also


Template:NeedTesting

It is not known what is the relation between this setting and Armor set under the Template:TTL sections.