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Difference between revisions of "ArmorUnitsMult"

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(Added Armor Multipliers)
m (Testing template removed. Flag template updated.)
 
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{{Flag
 
{{Flag
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
+
|files={{Categ|ini=rules}}
|values=percentage / float
+
|values={{values|percentages}}
|special=None
 
 
|default=1.0
 
|default=1.0
 
|types={{Categ|Countries}}
 
|types={{Categ|Countries}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
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== See Also ==
 
== See Also ==
 
*[[Armor Multipliers]]
 
*[[Armor Multipliers]]
 
 
{{NeedTesting}}
 
It is not known what is the relation between this setting and {{Tt|[[Armor#In Difficulty|Armor]]}} set under the {{TTL|Difficulty}} sections.
 

Latest revision as of 00:05, 21 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorUnitsMult
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all units and ships owned by the respective house will be multiplied. For example,

[France]
ArmorUnitsMult=1.5

This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the VehicleTypes heading, not InfantryTypes or AircraftTypes.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).

See Also