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Difference between revisions of "AssaultAnim"

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{{DeeZireInclusion}}<br />
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{{Flag
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Animation name
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|types={{Categ|Weapon}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Attached to the Primary= of an Assaulter infantry, and points to the animation that should be played when the infantry 'assaults' its target.

Latest revision as of 18:40, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AssaultAnim
File(s): Rules(md).ini
Values: Animation name
Applicable to: Weapon


Attached to the Primary= of an Assaulter infantry, and points to the animation that should be played when the infantry 'assaults' its target.