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Difference between revisions of "BarrelDebris"

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{{DeeZireInclusion}}<br />
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{{Flag
Lists the voxel animations to display as debris from barrel explosions. The animations must be from the [VoxelAnims] list and be defined in ART.INI.
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|name=BarrelDebris
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|files={{Categ|Rules(md).ini}}
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|values=Strings (names of VoxelAnims)
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|special=None
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|default=null
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|types={{FlagMoved|TS/RA2}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Lists [[VoxelAnims]] that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.

Revision as of 11:54, 8 May 2006

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Flag: BarrelDebris
File(s): Rules(md).ini
Values: Strings (names of VoxelAnims)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Lists VoxelAnims that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.